Large Town: Zikhkě Wæh Birěkhka

Zikhkě Wæh Birěkhka

Zikhkě Wæh Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceLiwbărǐm District
RegionFj-15l Bepyǐjĭ Heathland
Founded1227
Community LeaderAdministrator Snog̈îd Zlêtho
Area8 km2 (3 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation0 m (0 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1957
Population Density244 people per km2 (652 people per mi2)
Town AuraAbjuration
Naming
Native nameZikhkě Wæh Birěkhka
Pronunciation/ˈzixkɛ/ /wæh/
Direct Translation[delicious] [basement; cellar]
Translation[Not Yet Translated]

Zikhkě Wæh Birěkhka (/ˈzixkɛ/ /wæh/ [delicious] [basement; cellar]) is a temperate Large Town located in the Liwbărǐm District of the Federation of Alveria.

The name Zikhkě Wæh Birěkhka is derived from the Constructi language, as Zikhkě Wæh Birěkhka was founded by Brilêm Shesî, who was culturaly Constructi.

Climate

Zikhkě Wæh Birěkhka has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cold 9°C (48°F). Zikhkě Wæh Birěkhka receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Zikhkě Wæh Birěkhka covers an area of nearly 8 km2 (3 mi2), and an average elevation of 0 m (0 ft) above sea level.

Overview

Zikhkě Wæh Birěkhka was founded durring the early 13th century in summer of the year 1227, by Brilêm Shesî. The establishment of Zikhkě Wæh Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Zikhkě Wæh Birěkhka was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Zikhkě Wæh Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zikhkě Wæh Birěkhka is is constructed arround a series of narrow flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Zikhkě Wæh Birěkhka's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Before you’ve even set foot into the heart of Zikhkě Wæh Birěkhka, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Zikhkě Wæh Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zikhkě Wæh Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zikhkě Wæh Birěkhka's parks.

Zikhkě Wæh Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zikhkě Wæh Birěkhka.

Zikhkě Wæh Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zikhkě Wæh Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zikhkě Wæh Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zikhkě Wæh Birěkhka's public wards, blessings, and other arcane systems.

Zikhkě Wæh Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zikhkě Wæh Birěkhka's natural decorations nor waterways.

Zikhkě Wæh Birěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zikhkě Wæh Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zikhkě Wæh Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zikhkě Wæh Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, winter is long in Zikhkě Wæh Birěkhka.

The Snake, Venomous near Zikhkě Wæh Birěkhka are known to be more aggressive than normal.

Zikhkě Wæh Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Transmutation energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 11
  • Hunters: 6
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 7906 m2
    • Cattle and Similar Creatures: 489
    • Poultry: 5871
    • Swine: 391
    • Sheep: 19
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 195

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 3
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 2
  • Fine Clothiers: 4
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 9
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 6
  • Housekeepers: 6
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 4
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 3
  • Dentists: 2
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 12
  • Monks, Monastic: 6
  • Monks, Civic: 6
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 6
  • Comfort Services: 8
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 7
  • Potters: 3
  • Preserve Makers: 6
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 6
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 1
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 2
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 7

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

645 of Zikhkě Wæh Birěkhka's population work within a Foundational Occupation.

1176 of Zikhkě Wæh Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 136 (7%) are noncontributers.

Points of Interest

Zikhkě Wæh Birěkhka has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

The the a tunic of Chronomancy, an a tunic imbued with potent amounts of Chronomancy energies was created near Zikhkě Wæh Birěkhka by in time immemorial, reportedly some time during the late 2nd century.

History